As part of the Video Game Development Association at CSULB, we aimed to create a playable game by the end of each semester. Spring 2015 found us working on The Last Stand, a three-level shooter with an east Asian design and story concept. I am a member of the art team which is responsible for animation, assets, characters, environments, maps, and overall art style.

The artworks below are my contributions.

In-Game Aesthetic
Watercolor and Sumi-e Linework

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Character Assets

Xun Final Assets Turnaround

Battle Environment Corpses

Xun Death Animation

Environment Assets

Level Select Screen

Final Level Pagoda In-Game Asset


Final Level Pagoda Concept Art

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