As part of the Video Game Development Association at CSULB, we aimed to create a playable game by the end of each semester. Spring 2015 found us working on The Last Stand, a three-level shooter with an east Asian design and story concept. I am a member of the art team which is responsible for animation, assets, characters, environments, maps, and overall art style.
The artworks below are my contributions.
In-Game Aesthetic
Watercolor and Sumi-e Linework